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BALANCER [CZ poolday/iceworld]

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 Forum Index  AvJeux   Discussions of all AvJeux Servers   BALANCER [CZ poolday/iceworld]
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United-States.gif Stach
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Posted on 21/04/2021  
RE : BALANCER [CZ poolday/iceworld]
Update: the balancer I proposed from this thread https://goldsrc.ru/resources/147/ was a false good idea, it balances by number of players and skills but only supports 1.6... Like Chiken said balancers for cz are rare. Will keep investigating but current balancer is not too bad anyway at the moment
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United-States.gif Stach
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Posted on 16/05/2021  
RE : BALANCER [CZ poolday/iceworld]
Update: We couldn't find any existing and bug-free balancer for CZ and 1.6 that takes bots into account, balances by total number of players in each team, and also balances by player skills, so we made our own. It is currently deployed in all CZ and 1.6 servers. Please let us know if you find any bug or have any issue with this new balancer. We are happy to fix bugs and make some adjustments / integrate new functionalities if required.
If you find any issue, please give as many details as possible, post scoreboard or even better demo if you can as it will help us understand what could be going wrong.
Edited by Stach on 17/05/2021
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France.gif Chiken
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Posted on 17/05/2021  
RE : BALANCER [CZ poolday/iceworld]
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Switzerland.gif natasha
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Posted on 17/05/2021  
RE : BALANCER [CZ poolday/iceworld]
Stach did you also include my fixes in the latest version?

it is moving me 3-4 times per 5 minutes of gameplay.... not good
Edited by natasha on 17/05/2021
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United-States.gif Stach
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Posted on 17/05/2021  
RE : BALANCER [CZ poolday/iceworld]
Hey Natasha!
Yes there is I think just one issue, it is when there is one "excellent" player with the rest begin "average-low" players or bots. In this case, it is almost only the "excellent" player that gets transferred over and over again, because it is the only one that can have an impact on the team balance.
Concerning the fix you proposed, as discussed in direct chat (but just to keep everybody updated), it was to only transfer the player on death, but it won't fix the issue cause the player might still be transferred over and over again every time he dies.
I updated the balancer to fix this issue, should be better now. I will fix the issue in a cleaner way in the next days by adding support for maximum number of transfers allowed for each player during one map, and also don't allow transfer of a player who was transferred during previous balance.
Thanks for the feedback and patience!
Edited by Stach on 17/05/2021
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