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czech.gif Rohlik
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Posts : 132
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Posted on 01/08/2021  
RE : Team balance
last good news  I would consider the switching team solved but we have a problem with campers.
there was an anty-camp plugin on my drive but somewhere it disappeared.
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United-States.gif Stach
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Joined: 02/05/2021
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Posted on 01/08/2021  
RE : Team balance
Yep just solved for balance but not for campers that were the issue in the first place... Do you remember the name of the plugin? Could still be on the servers but desactivated. Or do you remember what it did? Might be possible to find a similar one or replicate it.
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czech.gif Rohlik
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Posted on 02/08/2021  
RE : Team balance
here: Anti-camp - AlliedModders (alliedmods.net)
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France.gif Chiken
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Posted on 02/08/2021  
RE : Team balance
Quote by Stach :
Yep just solved for balance but not for campers that were the issue in the first place... Do you remember the name of the plugin? Could still be on the servers but desactivated. Or do you remember what it did? Might be possible to find a similar one or replicate it.


 jamais de  anti camp sur mes serveur en 3ans  il et il sera jamais installé sur mes serveur  comme je les déjà dis ceux qui ne sont pas content allés sûr d'autre serveur

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United-States.gif Stach
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Posted on 03/08/2021  
RE : Team balance
Didn't know you were against anti-camp systems. Up to you boss! It's your call
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Canada.gif fusionzoomzoom
Admin

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Posted on 14/08/2021  
RE : Team balance
The balance is still not working right its happening too much and you lose all your money from the shop items 
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United-States.gif Stach
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Posted on 17/08/2021  
RE : Team balance
Quote by fusionzoomzoom :
The balance is still not working right its happening too much and you lose all your money from the shop items 

Thanks for the feedback. I didn't mean that I fixed all possible sources of inconvenience in my previous posts, there are always ways to improve things, and it is still work in progress.
When you say that balance happens "too often", it would be good to have some numbers (as "too often" can mean 2 times per 30-min map for some people or 6 times for others). Do you remember how many times that happened in your case? Also, is it the fact that it happened "too often" which was annoying for you, or the fact that you lost the items from the shop? Let's say that you could keep the items from the shop, would it be fine? Also, do you remember how many human players were on the map when you say that you were balanced too often? Indeed, it is likely that you are balanced more often if there are very few people who come and leave vs many people who stay the entire map time.
Answering these questions could be helpful
I am working on an update where players will be balanced on death only, which means that it might delay the balance a bit, avoid transferring players in the middle of an action (which is annoying), and solve the issues with shopped items. Update will be in the next two weeks hopefully.

Edited by Stach on 17/08/2021
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United-States.gif Stach
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Posted on 24/08/2021  
RE : Team balance
Now balance is performed on players who are dying only, which should make balance less annoying in several ways. All servers have been updated. Happy to keep improving it, but hopefully this version should be quite solid now
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Poland.gif To nie ja to moja Shauma
Jeune membre



Posts : 38
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Posted on 26/08/2021  
RE : Team balance
That is nice. Thank You
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United-States.gif Stach
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Posted on 05/11/2021  
RE : Team balance
Quick update on the balancer:
- Balance will start if there is at least 3 players on the server vs 2 before (balancing when there is a very low number of players doesn't make sense in many ways)
- No balance notifications when bots are transferred, because who cares? ^^
- The balancer transfers only on death. But it was transferring so fast that it was hard for a player to tell if he was actually killed or not before being transferred. So now there is a delay of 2 sec after death to see the death animation
- Under the hood improvements to try to make balance always more efficient and as less annoying as possible
All servers have been updated. Any feedback, suggestions or bug report let me know
Edited by Stach on 06/11/2021
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